﻿using UnityEngine;
using System.Collections;

public class CS_AmmoLow : ConditionStrange
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (m_pOwner.GetComponent<UnitStatus>().m_unitData.iHavMagazine > 1)
            Destroy(gameObject);
    }
}
